Firebase
Hold the line at Firebase Hammer through an escalating battle for survival.
Senior Programmer
KEITH JANISH / GAMEPLAY PROGRAMMER
Gameplay programming, responsive interactions, and clear player feedback. Working in Unity and Unreal Engine to turn ideas into playable experiences.

THE PORTFOLIO
Showing 3 projects
Hold the line at Firebase Hammer through an escalating battle for survival.
Senior Programmer
Build the station. Manage the threat. Fire the super weapon.
Gameplay Programmer / Systems Designer
One facility. A missile launch. Sixty seconds to change the outcome.
Frontend / UX / VFX Programmer
Try another tag to explore the portfolio.
A LITTLE ABOUT ME
I’m Keith, a Game Development graduate and Game Design master’s student at Full Sail University. I’m drawn to the point where code meets the player: how movement feels, how a system responds, and how a game makes its next step clear.
My work spans Unity and C# gameplay systems, Unreal Engine and C++ projects, and the UI that connects players to both. I enjoy tracking down the small issues that make a big difference to the experience.
I’m looking for an internship or entry-level opportunity to contribute to a game development team, learn from experienced developers, and keep building.
Read my résuméPlayer controls, interactions, inventory, progression, and save/load logic.
HUDs, interaction prompts, controller navigation, menus, and gameplay VFX.
Debugging, procedural layout validation, reproducible test notes, and technical documentation.
EDUCATION
Expected July 2027In progress
July 2026Graduated
LET’S CONNECT
Have an internship, entry-level opportunity, or a game development team in mind? I’d love to hear from you.