KJ.KEITH JANISHGAMEPLAY PROGRAMMER
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PROJECT 02 / MIDTERM PROJECT

Released

Operation Station

A systems-driven Unity prototype about building, defending, and operating a station-sized super weapon.

MY ROLE

Gameplay Programmer / Systems Designer

ENGINE / LANGUAGE

Unity / C#

PLATFORM

PC · itch.io

TEAM

4 developers

Operation Station official trailer artwork with a planet in space
Operation Station · Project artwork

THE EXPERIENCE

Build the station. Manage the threat. Fire the super weapon.

Build your station and super weapon to destroy the planet. Operation Station connects construction, objectives, station state, and player feedback into a compact build-and-operate loop. The goal is immediately readable, with multiple systems shaping how the player gets there.

Project highlights

  • A public playable build and official trailer.
  • A complete loop connecting construction, operation, and objectives.
  • Unity / C# gameplay systems with readable player feedback.
PROJECT FOCUS

A complete, compact prototype showing how clear objectives and connected gameplay systems can make a small scope feel purposeful.

MY CONTRIBUTION

Gameplay Programmer / Systems Designer

01

Core gameplay loop

Built the moment-to-moment interactions that connect station construction, operation, and the final objective.

02

Station & super weapon systems

Implemented the station and super weapon systems in C#, structuring gameplay around clear systems and state changes.

03

Objective feedback

Created player-facing feedback for objective progress and changes in gameplay state.

04

Release preparation

Prepared the public build and its trailer/build presentation for portfolio review.

HOW IT PLAYS

Systems & features

Features of the complete team build. My specific contributions are detailed above.

  • Station construction and operation
  • Objective progression
  • Gameplay-state feedback
  • Prototype balancing and pacing
  • Trailer and playable-build presentation

Design goals

  • Make the objective immediately understandable.
  • Keep interactions fast while maintaining interlocking systems.
  • Demonstrate practical Unity and C# implementation through a complete playable prototype.

UNDER THE HOOD

Technical notes

  • Gameplay code is organized around clear systems and state changes.
  • Player actions, objective progress, and station state connect through readable feedback.
  • The compact scope supports a complete loop and a public build for hands-on review.
Project type
Game prototype
Camera
Top-down / management
Timeline
Released prototype
Audience
Players who enjoy compact build-and-operate systems games
Ownership
Personal / student portfolio project

PROJECT VIDEO

Operation Station official trailer

Watch on YouTube

THE RELEASE

Credits & links

Developers
Keith Janish, Christian Nelson, Alexander Swanson, Erick Marin
Company
Midterm Project
Publisher
Self-published on itch.io
Availability
Public playable prototype build
NEXT PROJECTClockwork Trials

LET’S CONNECT

Let’s make
something playable.

Have an internship, entry-level opportunity, or a game development team in mind? I’d love to hear from you.

Open to internships & entry-level roles