Core gameplay loop
Built the moment-to-moment interactions that connect station construction, operation, and the final objective.
A systems-driven Unity prototype about building, defending, and operating a station-sized super weapon.
Gameplay Programmer / Systems Designer
Unity / C#
PC · itch.io
4 developers

THE EXPERIENCE
Build your station and super weapon to destroy the planet. Operation Station connects construction, objectives, station state, and player feedback into a compact build-and-operate loop. The goal is immediately readable, with multiple systems shaping how the player gets there.
A complete, compact prototype showing how clear objectives and connected gameplay systems can make a small scope feel purposeful.
MY CONTRIBUTION
Built the moment-to-moment interactions that connect station construction, operation, and the final objective.
Implemented the station and super weapon systems in C#, structuring gameplay around clear systems and state changes.
Created player-facing feedback for objective progress and changes in gameplay state.
Prepared the public build and its trailer/build presentation for portfolio review.
HOW IT PLAYS
Features of the complete team build. My specific contributions are detailed above.
UNDER THE HOOD
PROJECT VIDEO
THE RELEASE
LET’S CONNECT
Have an internship, entry-level opportunity, or a game development team in mind? I’d love to hear from you.