Frontend & menu flow
Built and refined HUD feedback, menus, results, credits, controls UI, and accessibility-facing UI polish.
A first-person time-loop puzzle game about stopping a nuclear missile launch inside a secured facility.
Frontend / UX / VFX Programmer
Unreal Engine / C++
Windows PC · itch.io
4 developers

THE EXPERIENCE
Enter a secured nuclear launch facility as a time traveler trying to stop a missile launch. Every 60 seconds, the loop resets. Gather NPC clues, solve connected puzzles, unlock paths, and use what you learned from earlier attempts to reach and disable the missile before time runs out.
My contribution centers on the player-facing layer: making interaction state, countdown pressure, and restart flow easy to read. The broader puzzle, AI, level, audio, and backend work belongs to the team’s combined effort.
MY CONTRIBUTION
Built and refined HUD feedback, menus, results, credits, controls UI, and accessibility-facing UI polish.
Supported readable object interactions through prompts, reticle changes, and feedback for gameplay state changes.
Integrated feedback and visual effects for the countdown, loop-reset moments, puzzle interactions, and overall game clarity.
Worked with the team to ship a public Windows build and present the completed capstone.
HOW IT PLAYS
Features of the complete team build. My specific contributions are detailed above.
UNDER THE HOOD
THE RELEASE
LET’S CONNECT
Have an internship, entry-level opportunity, or a game development team in mind? I’d love to hear from you.